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| namespace Heavy_Light_Decomp{ inline int dfs(int u, int fa,int depth=1){ pa[u] = fa; dep[u] = depth; sz[u] = 1; for(int i=head[u];i;i=edge[i].nxt){ int v = edge[i].v; if (v==fa) continue; sz[u]+=dfs(v,u,depth+1); if (sz[v]>sz[son[u]]) son[u] = v; } return sz[u]; } inline void HLD(int u, int tp){ id[u] = ++cnt; val[cnt] = pos[u]; top[u] = tp; if (!son[u]) return; HLD(son[u],tp); for (int i=head[u];i;i=edge[i].nxt){ int v = edge[i].v; if (v==pa[u] || v==son[u]) continue; HLD(v,v); } } inline bool qPath(int u, int v, int val){ int ans = 0; while(top[u]!=top[v]){ if (dep[top[u]]<dep[top[v]]) swap(u,v); ans +=query(1,1,n,id[top[u]],id[u],val); u = pa[top[u]]; } if (dep[u]>dep[v]) swap(u,v); ans+=query(1,1,n,id[u],id[v],val); return ans; } }
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